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Post by locmachine on Jan 22, 2010 21:28:47 GMT -5
I play a few of the mods that are created and maintained on TAU, and im the best regular that plays. it feels good being a top player, and its fun to win a game after a long struggle. there, team games are no fun. 1v1 is where its at for me. complete opposite for ota. its probably because 1v1 ota i suck hard, and 1v1 the other mods im pretty good.
winning = fun. losing = partial fun.
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Post by LoC_Woodswalker on Jan 23, 2010 13:37:06 GMT -5
Andrew I would expect no less. And I have not stated anywhere I’m offended, when I presented that argument to my family and friends who play this game, I received pretty much the same replies as has been given here. Although maybe not as in the same caveman-ish fashion; and I suppose since my passion and career lies in the study and teaching of history this leads me to examine everything’s history. Including a little almost forgotten but still loved rts game called total annihilation. However, sometimes harsh and caveman-ish bluntness can lead to great ideas. I created a unit set I labeled as “Take a walk in the woods”, where I pretty much X’d out every very commonly used unit; except for just a few exceptions, and have played it a few times with my kids, and we all had a blast. So everyone thanks for your criticisms, advice, and rebuttals. Sometimes solutions can be found to endless arguments.
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Post by elysium on Jan 24, 2010 14:51:16 GMT -5
TA still has an advantage over most rts games out there at the moment, I went to play supcom for a while but aside from the 20 minute limit tourneys the game was utterly boring (mainly because of the shields that were implemented in the game). I don't think that the mods now available make the game less enjoyable then it originally was, it's what keeps it up to date with the other rts games out there. I think the main issue you're having here woods is that the game is so frigging old that it's hard to see something new nowadays. it's plretty boring to be honest to play against the same old generic strategy & to be honest, i would love to play old school TA sometimes without farks & all the fancy shizzle on 200 unit limit. Would only make it interesting for me personally since i haven't played that way since i first got the game lol. Might be a cool idea to host an old school tourney or something? might see less fark crap & off screen bombing and some more strategy.
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Post by TAG_Venom on Jan 27, 2010 6:57:33 GMT -5
One: Venom I’ll send you my address, and will gladly await your arrival. You can be all you can be; but I am one of the few and proud; who can honestly say I have never lost a physical scuffle in my life. I was online the first day you ever came to ta; and yes Andrew too many I may be known as one the worse players; but in ta you Venom are known as one of the biggest asses in the game, I have dealt with many of your kind before in my life, and everyone has always left my presence with a little more than they had came with. Two: Andrew, many people have many different reasons for playing this game. Some believe it or not just play because its fun, others play to win, however there are many more reasons to everything under the face of the sun than just the obvious. I play to just stay in contact with my many friends I have met through the years in playing ta, and yes all but one is better than me at playing this game. But so what? As could any of those friends could attest to (who I have probably played thousands of games since my first online game at TEN), there is always that one out of hundred that I will beat them, and to me that one game is worth more than the other 99 my friends may have won. In addition, all my three boys play this game online and my cousin; who all live in different parts of the country. My oldest boy has played this game since he was 12, he will be 22 this year, and he could play right alongside any freak here. So I play for the chance to share good times playing a fun game with my friends and family, even though the only regular I could ever say that has never beaten me is Card, and ya know what I don’t care, why do you? Three: Postal thanks for an articulate rebuttal to my statement. You say even at the 1500 unit patch you can still have a resource vs. unit build philosophy? Well, maybe I should tell you what inspired me to write this post Postal. . I was bored one day watching some old tads, way back old ones even some old ones taken at lan parties and stuff. Well I had finally figured a way to get this computer station at my networked house to host games again on ta (for some reason only one computer would host here), anyways I decided to go host a game. Was one of those nights and my game quickly filled up to 9 players. All the usual freaks in some fashion or another were there don’t believe I should have to recall all their names for my point. But they all wanted to play, and there were about half in there who were not just a little better than me but way better than me, so I decided to tell them I’ll just watch so they could play. When I watched one person build 3 adv kbot labs with just a pile of farks sitting in front of each one just for their metal and energy, unit limit was around 700, and he starts complaining he needs more units to supply his meth farked out adv air factories; I thought back to those early tads I had watched and I thought: what the hell has this game came to be? Four: Boogie if I and you were not arguing about something life would not offer me any fun anymore! You're shit at TA and I'd knock you out.
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Post by retard0h on Jan 29, 2010 7:51:17 GMT -5
rofl history teacher...next thing you know hes gonna start discussing the history of his asshole and how many dicks and other objects have been shoved up it over the course of his lifetime.
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Post by Pro_Shaner on Feb 4, 2010 20:27:18 GMT -5
woodstalker I understand what you are trying to say and thank you for serving.
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Post by forceflow on Feb 13, 2010 9:55:14 GMT -5
One: Venom I’ll send you my address, and will gladly await your arrival. You can be all you can be; but I am one of the few and proud; who can honestly say I have never lost a physical scuffle in my life. I was online the first day you ever came to ta; and yes Andrew too many I may be known as one the worse players; but in ta you Venom are known as one of the biggest asses in the game, I have dealt with many of your kind before in my life, and everyone has always left my presence with a little more than they had came with. Two: Andrew, many people have many different reasons for playing this game. Some believe it or not just play because its fun, others play to win, however there are many more reasons to everything under the face of the sun than just the obvious. I play to just stay in contact with my many friends I have met through the years in playing ta, and yes all but one is better than me at playing this game. But so what? As could any of those friends could attest to (who I have probably played thousands of games since my first online game at TEN), there is always that one out of hundred that I will beat them, and to me that one game is worth more than the other 99 my friends may have won. In addition, all my three boys play this game online and my cousin; who all live in different parts of the country. My oldest boy has played this game since he was 12, he will be 22 this year, and he could play right alongside any freak here. So I play for the chance to share good times playing a fun game with my friends and family, even though the only regular I could ever say that has never beaten me is Card, and ya know what I don’t care, why do you? Three: Postal thanks for an articulate rebuttal to my statement. You say even at the 1500 unit patch you can still have a resource vs. unit build philosophy? Well, maybe I should tell you what inspired me to write this post Postal. . I was bored one day watching some old tads, way back old ones even some old ones taken at lan parties and stuff. Well I had finally figured a way to get this computer station at my networked house to host games again on ta (for some reason only one computer would host here), anyways I decided to go host a game. Was one of those nights and my game quickly filled up to 9 players. All the usual freaks in some fashion or another were there don’t believe I should have to recall all their names for my point. But they all wanted to play, and there were about half in there who were not just a little better than me but way better than me, so I decided to tell them I’ll just watch so they could play. When I watched one person build 3 adv kbot labs with just a pile of farks sitting in front of each one just for their metal and energy, unit limit was around 700, and he starts complaining he needs more units to supply his meth farked out adv air factories; I thought back to those early tads I had watched and I thought: what the hell has this game came to be? Four: Boogie if I and you were not arguing about something life would not offer me any fun anymore! wow. WRAP IT UP FOR FUCKS SAKE
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Post by blackflag on Feb 17, 2010 22:06:47 GMT -5
TA would be that much better if there was a balanced difference strategically between arm and core. but theres not so in multi-player you have no choice with exception to a very few maps. infact at the moment i can only think of lusch puppy. core's tims suck, air sucks (i even like the arm's L1 bomber better) L1 and L2, L2 Kbots suck, L1 and L2 sea sucks, L1 vehicles suck. only things better are storms (and slightly at that), warlord, MMM, and L2 vehicle for gols. the core should have gotten the fark then at least you could mass (if you have the resources) the crappier units to overwhelm and reclaim quick to have a more equal shot. i think the difference between arm and core shouldnt have been so subtle in the first place, armor wise and just L1 units in general. oh and BTW the necro SUCKKKKKKKKKKKKKKKKKS. the krog should be weaker and cheaper. and there should be other L3 tech units that seperate arm from core. core should at least have advantage in late games because they suck in early game. maybe core could be better for larger maps that you know are gonna be long games. some units you need a core equivelent for and some (L3 tech) you dont. the only difference between arm and core is that core sucks in practically even aspect. right now as it stands going core is a novelty not a strategy. its something you do against a newb to have fun and screw with units you would never build in a serious game. you gotta realize the people at cavedog were not expert TA players so they didnt fully understand their own masterpiece in a multiplayer context and i dont think there was a formula for how much metal, energy, and build time a unit has in relation to the unit's armor, damage/sec, speed, range, accuracy, time to ready its weapon(including turret speed as well), projectile velocity, manueverability, acceleration, braking, special abilities (ability to fly, vertically launch its weapons, etc) and even still some units have multiply weapons and dont use them both very well or even at all and some use them extremely well like the krogoth. i mean if they did have a formula would we have units like the stumpy that cost more than flash but lose a 1v1 duel even when both units are completely stationary? i think cavedog concentrated to heavily on having a wide array units (especially L2 units) than considering how balanced they are. p.s. most underrated unit = spider! if you micro a spider well you can paralyze multi-front line targets, kill them, and clog up an area with wreckage long enough to survive a position being over run. they are also extremely well against higher quality targets or put a spider on patrol (hold position) in your base when its about to be over run and it will zap units penetrating base and give you time to D-gun them without them even being able to fire back which is great because in that situation your commander is usually in the yellow or red and that can (for example) buy you time for your ally to help you in 2v2. top 3 reasons arms better #1 THE FLASH #2 the freedom fighter #3 skeeters (searchers laser turns as fast as BB) never mind the L2 problems.. the simple fix would be to give core EMG, adjust the avengers maneuverability, and fix the searchers turret turning rate. that would fix 60-70% of the imbalances between arm and core. after that #4 would be the fark and #5 would be fibbers. core should have both of them or maybe arm gets fark and core gets fibber? or visa a versa? something man! then that would fix it to 80-90% and then it would be tolerable! *edit* oops forgot pels... make that 6 changes
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Post by retard0h on Feb 17, 2010 22:48:15 GMT -5
its cool and all that you've come back, but what the fuck...were your edits removing the paragraphing?
i think we still have your old voice recordings about being a fucking warrior on brain coral to iWIN somewhere on backups and such as well as tads people played vs you.
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Post by blackflag on Feb 17, 2010 23:01:34 GMT -5
who are you retardoh?
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Post by retard0h on Feb 18, 2010 3:40:21 GMT -5
vapor
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monkeh
Spammer
TheLawnX
Posts: 85
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Post by monkeh on Feb 18, 2010 11:11:45 GMT -5
lol scott your shit at TA and I'd knock you out haha that made me piss
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Post by armcommander on Mar 27, 2010 20:03:56 GMT -5
I can still remember playing my first TA game a day after it hit the shelf. I never did care for the 200 unit limit but the rest of the game was a classic. The only thing it was missing at the time was unit formations and most of us could live with out that. The original game with CC installed was amazing and still is. I'm pretty sure most of the new players with all of the mods, new power units and computer help would not know what they are doing. Games should change and evolve over time but they should never go too far away from what they started out as. With most of the common used mods on the multi player realm today its almost too annoying to play.
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