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Post by BLITZ_Molloy on Aug 2, 2007 18:23:16 GMT -5
Discuss.
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Post by teawoody on Aug 3, 2007 15:23:16 GMT -5
Vapor taught me a lesson Our conversation went Me: "200 Rockos costs just as much as a bloody krog, and the krog doesnt stand a chance in fuck in killing all 200, it could be lucky just to kill 20, so of course 400 rockos will molest 200 rockos and a krog" Vapor: "You don't understand"
Although this may sound irrelivent and outdated, i put that theory to the test, and he was right. The krog in the end had 250 kills, tested it on PD, wasn;t shocked at all however after seeing how the game panned out. The krog was hacking a rocko every 2-3 seconds with it's lazer, but the meat was even though they had double the numbers, we were only trading shots at 1:1 due to the sheer scale, not all of our rockos will eb in constant action.
Now on your note, when the field is big enough (i.e. 40 active skeets each) on an open map like that, the output would be only say 20 skeets shooting at any one time, if you had 48 skeets vs 40 skeets and a crus, the 40 set has 20 skeets and 1 crussie shooting at any one time, the significant difference in output will (mathematically) hack to pieces the 48 skeets.
Of course when it's scaled down to 8 skeets vs 1 crussie, gg crussie.
To answer your q, the time to switch is when you develope into a situation where the crus will kill more skeets then it;s metal worth. Another good time is when your making more m then you're using by just skeeting, by switching a couple of plants to crussies you can delay making any new facs (and cons to guard them) by around 4-5 mins as the crussie plants will prevent the metal excess if the difference was marginal. You don't always have the time to make an extra say 3 conns, create an extra 3 plants and make skeets.
That's my 2 cents (pay me back later)
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Post by drakken on Aug 7, 2007 7:46:34 GMT -5
Krogoth lose to EMG boat, yes?
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